Player ratings are used to rank competitors based on their performance in matches. The rating system is inspired by the Elo rating system, where players gain or lose rating points depending on the strength of their opponents, users start with 1000 rating for each game, badged are asigned to ranges of each player rank, view badges below
Icon | Label | Ratings |
---|---|---|
![]() | Bot | 950 and below |
![]() | Average | 956 - 1100 |
![]() | Grand Master | 1101 - 1250 |
![]() | Pro | 1251 - 1500 |
![]() | God | 1501 - 2000 |
![]() | Legend | 2000+ |
- Winning against a higher-rated opponent grants more rating points.
- Winning against a lower-rated opponent grants fewer rating points.
- Losing to a lower-rated opponent results in a significant rating drop.
- Losing to a higher-rated opponent results in a minor rating drop.
Depending on the game format, rating calculations may vary slightly:
Standard Games (Elo-Based System)
- Players start with a default rating (e.g., 1000 points).
- The amount of rating gained or lost depends on the difference in rating between opponents.
- The system ensures balanced progression so that stronger players maintain a higher ranking.
Games with Fixed Rounds (e.g., Fighting Games)
For games with fixed rounds (Best-of-3, Best-of-5, etc.), rating adjustments consider not just victory but also the match score.
- If a lower-rated player wins convincingly (e.g., 3-0) against a stronger player, the rating deduction for the stronger player is much higher.
- If a lower-rated player wins narrowly (e.g., 3-2), the rating change is moderate.
- If a stronger player defeats a weaker opponent without dropping a round, they gain minimal points but avoid large rating fluctuations.
The player rating system is reflected on the global leaderboard, updating in real-time as matches are played, Players can track their progress, view opponent rankings, and analyze rating trends over time.
The leaderboard is reseted every year, however points, rating, win ration and trophies gained the previous year will be save in our all time-record database